2019 League of Legends World Championship Smashes Records

The League of Legends World Championship just smashed esports records, again. Read on to learn more!

Another year, another set of records broken in the esports industry. 2019 was a big year, and the viewership, partnerships, and prizes make it clear that the trend of rapid growth isn't slowing down. Massive tournaments like the Fortnite World Cup, DotA 2 International, and the League of Legends World Championship reached ever-greater heights. They improved not only their audience size but the experience as well.

The final stages of the League of Legends World Championship, which ended this November in Madrid and Paris, did not contradict this pattern, and certainly did not disappoint the fans. The games reached a peak of 3.7 million concurrent viewers, with over 1.7 million people watching on Twitch.tv alone. And yet, these figures are conservative estimates and don't include the thousands of organized events around the world that brought fans together to watch on a single screen, nor does it include the untold masses of Chinese viewers who watched through platforms other than Twitch or YouTube. If past years are any indication, Riot Games will publish a more comprehensive report, and we will likely see numbers even more impressive than those shown here.

Amazingly, despite this impressiveness of this record, it still failed to eclipse the match just last weekend during the semi-finals between SKT and G2. According to Esports Charts (@EsportsCharts on Twitter), the final game between these two esports giants yielded 3,985,787 peak viewers. More incredibly, it managed to put up an incredible 2,481,679 AVERAGE concurrent viewership. This smashes the previous League of Legends viewership record set in 2017 during the faceoff of SKT T1 and SSG with 2,102,206 concurrent viewers.

FunPlus Phoenix's resounding 3-0 victory concluded this 2019 World championship. This result is reminiscent of the 2018 final, where another European powerhouse Fnatic also fell 3 to 0 against the Chinese Invictus Gaming. Playing in Europe didn't bring G2 any luck, despite the cheers and support of the audience.

The fifteen thousand spectators present on-site enjoyed an incredible opening ceremony, featuring several holograms. Unfortunately, the stage was designed more for the online audiences of Twitch and YouTube than the fans present. However, the fans were still able to experience the excellent musical performance and debut of “Giants,” a new song featuring the hip-hop style of the group True Damage and featuring Becky G, Keke Palmer, SOYEON, DUCKWRTH, and Thutmose. The song launched on Youtube the same day, accumulating 1.5 million views in less than seven hours and reached 16,073,922 views as of the time of this writing.

Ultimately, The Phoenix FunPlus leave with $834,000 in their pockets, while G2 will have to settle with a mere $300,000 of the total $2,225,000 cash prize. LoL is, in any case, a successful business, according to John Needham, the global head of Riot Games’ esports division, who said: “We're going to grow revenues by 50% this year, and probably 50% again next year. We're aiming for full sustainability in the tenth year of our sport. I don't know that that's been done in any major traditional sport, so I'm super bullish on the future businesswise.”

We will have to wait and see if those words ring true in 2020 at the next League of Legends World Championship in Shanghai, China where the grand final will be played in a 56,000-seat Olympic stadium

Images and Video included in this article are the property of Riot Games.